Posts Tagged 'light'

Extensions … (of media, images and space)

During the last Threeplusone residency and exhibition that took place in Zennestraat 17 (Brussels) this late summer, I presented an installation mixing flickering light and painting projection with the help of Arduino , Processing and a small LDR.

The aim of the residency was to create new site-specific works, directly inspired from this old laboratory, and connected with the idea of “extension”, coming from certain questions that we wanted to raise, such as: How to extend a media with another?, How to extend an image into a space?, How to extend a space into a media?

Starting from that, I chose one of the rooms available in Zennestraat 17: the one completely painted in black during the last exhibition, except for a white frame. This room was especially made to welcome a projection… and suited to one of the works I wanted to achieve: a hybrid installation where outside light interfere with the inner lights of the image. A complete auto-sufficient system that the public could only look at and not interact with.

From this process, results an empirical dialog between  two flickering phenomenons, a tensed experience with a constantly appearing/disappearing image, touching nearly the state of film, but remaining always a still, questioning ourselves on the reality of the space, the image and the experience that we are living.

A video documentation of the installation will come soon but here you can already find some pictures…

Graham Gussin : anywhere fictions

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Illumination Rig by Graham Gussin, Glow Festival 2006, Newcastle (UK)

Graham Gussin’s work deals with human experience of the infinite, states of mind associated with the sublime. He provokes displacement of the viewer in a illusory, imaginary space that seems empty and quiet at first sight, but filled with this tension, desire that something might happen. He creates situations that examine our perception of the real and its relationship to imagined experience.

In this installation, he used lighting normally used for film productions. I’m interested in a similar approach to create a fictionalisation of urban space for Welcome to Anywhere. But i’d like to use a vibrant texture to project in order to blur the surface of the walls, floor,… and create a fictional door between physical and mental realities.

Anywhere Reloaded :: post 04

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Welcome to Anywhere is the future performance I’m preparing as part of the Anywhere Reloaded project.

Your can check the project proposal here: welcome-to-anywhere.pdf